

Of course, the free-roaming style of the game won't be compromised, but the story elements will definitely help connect you to the world of MySims Kingdom and encourage you to play with more defined goals in mind. This time around, there will be a very strong narrative element that will help drive progress in the game. There was no real direction or drive to keep players deeply immersed, and this was one of the key things that the development team wanted to change for MySims Kingdom.

While this type of gameplay can work in some instances, in MySims it made the gameplay feel almost hollow. There were few story elements that drove progression, and the game's advancement really relied on the user. The good news is that it looks like the developers are really listening to the criticisms of the first game and trying to make MySims Kingdom for the Wii and DS a more focused and fleshed out experience.Īt its heart, the original MySims could best be characterized as having a sandbox-style of gameplay. This fall, the first follow-up to MySims has been scheduled for release: MySims Kingdom. But overall, it was an above average title and had a lot of potential as the basis for a new Sims spin-off series.

The gameplay gave players a lot of freedom but was sadly lacking in substance and had a few technical issues. It basically took the established Sims formula, made it a little cuter, and then added a construction element. JLast year's MySims was a very cute, although quite generic title.
